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Missiles: Difference between revisions

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(New page: '''Missiles''' units are indirect combat ground vehicles. They are used for attacking air units. They are found throughout the Advance Wars series. __TOC__ == Basic statistic...)
 
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; [[Lin]]
; [[Lin]]
: Firepower, defence and vision boosts.
: Firepower, {{defense}} and vision boosts.


; [[Gage]]
; [[Gage]]
: Firepower, defence and range boosts.
: Firepower, {{defense}} and range boosts.


== COs with penalties for Missiles ==
== COs with penalties for Missiles ==

Revision as of 02:23, 5 October 2010

Missiles units are indirect combat ground vehicles. They are used for attacking air units. They are found throughout the Advance Wars series.

Basic statistics

Advance Wars, Advance Wars 2, Advance Wars: Dual Strike

  • Cost: 12000
  • Movement: 4, Tire
  • Fuel: 50
  • Vision: 5
  • Weapon 1: Missiles
  • Ammo: 6
  • Range: 3-5
  • Targets: Copters (strong), planes (strong)
  • Weapon 2: None

Advance Wars: Dark Conflict/Days of Ruin

  • Cost: 12000
  • Movement: 5, Tire A
  • Fuel: 50
  • Vision: 5
  • Weapon 1: Anti-Air Missiles
  • Ammo: 5
  • Range: 3-6
  • Targets: Copters (strong), air (strong)
  • Weapon 2: None


COs with bonuses for Missiles

Grit
Attack power and range boosts.
Jess
Attack power and movement boosts.
Jake
Range and movement boosts.
Isabella
Range boost, along with her other abilities.
Lin
Firepower, Template:Defense and vision boosts.
Gage
Firepower, Template:Defense and range boosts.

COs with penalties for Missiles

Max
Range loss, attack power loss in Advance Wars 1 and 2.

Missiles against other units

Please refer to the following damage charts:

AW1 Damage Chart
AW2 Damage Chart
AWDS Damage Chart
AWDoR Damage Chart