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Missiles: Difference between revisions
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== COs with penalties for Missiles == | == COs with penalties for Missiles == |
Revision as of 02:23, 5 October 2010
Missiles units are indirect combat ground vehicles. They are used for attacking air units. They are found throughout the Advance Wars series.
Basic statistics
Advance Wars, Advance Wars 2, Advance Wars: Dual Strike
- Cost: 12000
- Movement: 4, Tire
- Fuel: 50
- Vision: 5
- Weapon 1: Missiles
- Ammo: 6
- Range: 3-5
- Targets: Copters (strong), planes (strong)
- Weapon 2: None
Advance Wars: Dark Conflict/Days of Ruin
- Cost: 12000
- Movement: 5, Tire A
- Fuel: 50
- Vision: 5
- Weapon 1: Anti-Air Missiles
- Ammo: 5
- Range: 3-6
- Targets: Copters (strong), air (strong)
- Weapon 2: None
COs with bonuses for Missiles
- Grit
- Attack power and range boosts.
- Jess
- Attack power and movement boosts.
- Jake
- Range and movement boosts.
- Isabella
- Range boost, along with her other abilities.
- Lin
- Firepower, Template:Defense and vision boosts.
- Gage
- Firepower, Template:Defense and range boosts.
COs with penalties for Missiles
- Max
- Range loss, attack power loss in Advance Wars 1 and 2.
Missiles against other units
Please refer to the following damage charts: