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Oozium: Difference between revisions
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{{AWunit | {{AWunit | ||
|name=Oozium 238 | |name=Oozium 238 | ||
| | |tabs={{Unit Tabs | ||
| | |Sprite AW OS=Oozium (Orange Star).png | ||
|Sprite AW BM=Oozium (Blue Moon).png | |||
|Sprite AW GE=Oozium (Green Earth).png | |||
|Sprite AW YC=Oozium (Yellow Comet).png | |||
|Sprite AW BH=Oozium (Black Hole).png | |||
}} | |||
|games=[[Advance Wars: Dual Strike|Dual Strike]] | |games=[[Advance Wars: Dual Strike|Dual Strike]] | ||
|cost=Cannot be built | |cost=Cannot be built | ||
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|w1weak=None | |w1weak=None | ||
}} | }} | ||
'''Oozium 238''' (or more commonly, '''Oozium''') are non-combat ground units. They are unique in their ability to instantly destroy any unit they move on top of, and also have their own unique defensive and movement type. They cannot be built or repaired (except via [[Black Crystal]]s and [[Black Obelisk]]s) and are unaffected by most CO Powers. | |||
'''Oozium 238''' (or more commonly, '''Oozium''') are non-combat ground units. They are unique in their ability to instantly destroy any unit they move on top of, and also have their own unique defensive and movement type. They cannot be built or repaired (except | |||
__TOC__ | __TOC__ | ||
== Basic statistics == | ==Basic statistics== | ||
* '''Cost:''' N/A - Oozium cannot be built. | * '''Cost:''' N/A - Oozium cannot be built. | ||
* '''Movement:''' 1, Oozium | * '''Movement:''' 1, Oozium | ||
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* '''Weapon 2:''' None | * '''Weapon 2:''' None | ||
== COs with bonuses for Oozium == | ==CO effects== | ||
===COs with bonuses for Oozium=== | |||
Since Oozium are a unique type of unit and no CO has any kind of stat boost specifically for them, this section will instead list what CO abilities and powers ''do'' affect them. | Since Oozium are a unique type of unit and no CO has any kind of stat boost specifically for them, this section will instead list what CO abilities and powers ''do'' affect them. | ||
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: Increased defence. | : Increased defence. | ||
== COs with penalties for Oozium == | ===COs with penalties for Oozium=== | ||
; [[Grimm]] | ; [[Grimm]] | ||
: Reduced defence. | : Reduced defence. | ||
{{AW Unit Nav}} | |||
[[Category:Units]] | [[Category:Units]] |
Latest revision as of 04:25, 19 June 2023
Oozium 238 | |
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Basic info | |
Games | Dual Strike |
Production cost | Cannot be built |
Movement range | 1 (Oozium) |
Fuel | Infinite |
Vision | 1 |
Primary weapon | |
Name | Itself |
Range | N/A |
Ammo | N/A |
Effective against | Anything in range |
Weak against | None |
Secondary weapon | |
Name | None |
Range | N/A |
Ammo | N/A |
Effective against | N/A |
Weak against | N/A |
Oozium 238 (or more commonly, Oozium) are non-combat ground units. They are unique in their ability to instantly destroy any unit they move on top of, and also have their own unique defensive and movement type. They cannot be built or repaired (except via Black Crystals and Black Obelisks) and are unaffected by most CO Powers.
Basic statistics[edit | edit source]
- Cost: N/A - Oozium cannot be built.
- Movement: 1, Oozium
- Fuel: Infinite
- Vision: 1
- Weapon 1: Itself
- Ammo: N/A
- Range: 0
- Targets: Anything (instant destruction)
- Weapon 2: None
CO effects[edit | edit source]
COs with bonuses for Oozium[edit | edit source]
Since Oozium are a unique type of unit and no CO has any kind of stat boost specifically for them, this section will instead list what CO abilities and powers do affect them.
- Eagle
- The ability to use a second turn during a CO Power. Notably, the AI seems to forget that it has this ability.
- Javier
- Increased defence against indirect attacks; increased defence from Com Towers.
- Kanbei
- Increased defence.
- Lash
- Double terrain stars during Prime Tactics.
- Von Bolt
- Increased defence.
COs with penalties for Oozium[edit | edit source]
- Grimm
- Reduced defence.
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