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Showdown at Big Honshu

From Wars Wiki
Revision as of 19:30, 10 August 2011 by KC-Earthshaker (talk | contribs)

Showdown at Big Honshu is the fourth level in the Battalion Wars 2 campaign.

Showdown at Big Honshu
Solar Empire VS Anglo Isles
Allied Forces
Player Faction Solar Empire
Allies None
Enemy Forces
Primary Anglo Isles
Secondary None
Other Intel
Location Near the Big Honshu volcano
Result Unknown

Intel

Move out to the Helipad near the waterfall, and send the distress signal to call in Assault Vet reinforcements. Follow the path, and take out the Anglo Bazooka Vets. Activate the second Helipad, near the ruins, to call in the Template:Bw. The player now has 6 minutes to reach the enemy base, liberate the Munitions Expert, and destroy the three Anglo Missile Silos. Use the Map Screen to locate the Gold Star, and roll out. Jump the ramp at top speed to reach the other side of the river, and jump the next bridge to land inside the Anglo base. Shoot out the Ammo Dump to liberate the Munitions Expert, and shoot out the Ammo Dump near the wall to blow open an escape route.

Roll out to the next Gold Star, the first Missile Silo. The Munitions Expert will jump out of the Template:Bw, set the charges, and jump back in, so head out and follow the Gold Stars to reach the second Missile Silo. Clear out the enemies first, and the Munitions Expert will set the second round of charges. Head out towards the third Missile Silo, eliminate the Bazooka Vets, and set the third round of charges. Get to the next Gold Star, and leave the Munitions Expert at the base. Take control of the Imperial Heavy Tank, enter the HQ, and take out the Anglo forces near the entrance with help from Admiral A-Qira's personal Template:Bw. Blow up the two Light Tanks, and raise the Solar flag to complete the mission.


Objectives
style="background: #Template:Solar color light; -moz-border-radius-topleft: 10px; -moz-border-radius-bottomleft: 10px;" | File:BW GoldStar.gif align="center" style="background: #Template:Solar color light;" | Activate the Helipad
to summon the Recon
style="background: #Template:Solar color light; -moz-border-radius-topleft: 10px; -moz-border-radius-bottomleft: 10px;" | File:BW GoldStar.gif align="center" style="background: #Template:Solar color light;" | Free the Munitions Expert
style="background: #Template:Solar color light; -moz-border-radius-topleft: 10px; -moz-border-radius-bottomleft: 10px;" | File:BW GoldStar.gif align="center" style="background: #Template:Solar color light; padding: 3px;" | Destroy the Missile Silos (3)
style="background: #Template:Solar color light; -moz-border-radius-topleft: 10px; -moz-border-radius-bottomleft: 10px;" | File:BW GoldStar.gif align="center" style="background: #Template:Solar color light; padding: 3px;" | Escort the Munitions Expert
to safety
style="background: #Template:Solar color light; -moz-border-radius-topleft: 10px; -moz-border-radius-bottomleft: 10px;" | File:BW GoldStar.gif align="center" style="background: #Template:Solar color light;" | Capture the HQ
style="background: #Template:Solar color light; -moz-border-radius-topleft: 10px; -moz-border-radius-bottomleft: 10px;" | File:BW SilverStar.gif align="center" style="background: #Template:Solar color light; -moz-border-radius-bottomright: 10px; padding: 3px;" | Activate the Helipad for
Assault Vet reinforcements

Units

Player (Solar Empire)

Starting:

  • Grunt (10)
  • Light Tank (start)

Join:

  • Assault (5) - first Helipad capture

Interim:

  • Recon - second Helipad capture, only unit available until HQ capture phase, not available afterwards

AI:

  • Battleship - after Interim, attacks the HQ front defense starting with the RPG Towers

Enemy (Anglo Isles)

Near starting point:

  • Grunt (2)
  • Flame (2) - respond to approach
  • Bazooka (2) - respond to approach

Around the first Helipad:

  • Grunt (3)
  • Flame (2)

First Helipad reinforcements:

  • Air Transport (doesn't count for Power) - Grunt (5)

Path to second Helipad:

  • Bazooka (5) - 3 in first group, 2 in second group
  • Flame (3) - respond to heavy damage to first group

Around the second Helipad:

  • Bazooka (4)
  • Flame (2)

Second Helipad reinforcements:

  • Air Transport (doesn't count for Power) - Grunt (5)

Recon path (Groups 3 and 5 must be eliminated to destroy the Silos they're near; only they count for Power):

  • Group #1 - Grunt (2)
  • Group #2 - Grunt (2)
  • Group #3 - Grunt (2) + Bazooka (1)
  • Group #4 - Grunt (2) + Bazooka (1)
  • Group #5 - Grunt (1) + Bazooka (2)
  • Group #6 - Grunt (2) + Bazooka (1) + Flame (2)
  • Group #7 - Grunt (1) + Bazooka (2)

HQ front defense:

  • Grunt (2)
  • Flame (3)
  • Light Tank (2)
  • RPG Tower (4)
  • MG Tower (2)

HQ core defense:

  • Grunt (5)
  • Flame (2)

HQ reinforcements:

  • Air Transport (doesn't count for Power) - Grunt (3) + Light Tank
  • Air Transport (doesn't count for Power) - Flame (2) + Light Tank

Total:

  • Grunt - 37
  • Bazooka - 18
  • Flame - 18
  • Light Tank - 4
  • Air Transport - 4
  • RPG Tower - 4
  • MG Tower - 2


Mission 3: A Matter of Honor Battalion Wars 2 Campaign Mission 5: Repel the Enemy