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Duo Falls: Difference between revisions

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|mapimage=03 Duo Falls.png|imagesize=300px|caption=As seen in [[Advance Wars: Dual Strike]]
|mapimage=AWDS Duo Falls Map.png|imagesize=300px|caption=As seen in [[Advance Wars: Dual Strike]]
|enemy1faction=Blue Moon
|enemy1=Blue Moon
|mode=War Room|terms=Rout / HQ Capture|weather=Clear|fog=Inactive
|mode=War Room|terms=Rout / HQ Capture|weather=Clear|fog=Inactive
|#OScities=7|#BMcities=4|#GEcities=—|#YCcities=—|#BHcities=—|#Ncities=14|totalcities=25
|#cities=25|#bases=7|#airports=4
|#OSbases=3|#BMbases=3|#GEbases=—|#YCbases=—|#BHbases=—|#Nbases=1|totalbases=7
|#OSports=0|#BMports=0|#GEports=—|#YCports=—|#BHports=—|#Nports=0|totalports=0
|#OSairports=2|#BMairports=1|#GEairports=—|#YCairports=—|#BHairports=—|#Nairports=1|totalairports=4
|#OScomtowers=0|#BMcomtowers=0|#GEcomtowers=—|#YCcomtowers=—|#BHcomtowers=—|#Ncomtowers=0|totalcomtowers=0
|OStotal=12|BMtotal=8|GEtotal=—|YCtotal=—|BHtotal=—|Ntotal=17|totaltotal=37
}}
}}


'''Duo Falls''' is the third, [[War room|War Room]]-exclusive stage in ''{{game|Advance Wars}}'' and ''[[Advance Wars 2: Black Hole Rising]]''. The level of strategy and involvement in the actual battling increases tenfold in this stage in comparison to [[Spann Island]] and [[Moji Island]], the two previous stages in the War Room. Not only is the distance between the two headquarters further than in the two previous stages, but the zigzag-like appearance of this stage will prove to make the skirmish all the more interesting, not to mention inevitable and extensive in terms of time. The prodigal army must force the opposing forces back towards their headquarters in order to secure the win here, a task that is made all the more complicated with the lack of [[Port]]s, [[Airport]]s, and [[Silo]]s. The version of Duo Falls seen in ''Advance Wars 2: Black Hole Rising'' is identical to the one available in ''Advance Wars''.
'''Duo Falls''' is the third, [[War Room]]-exclusive stage in ''{{game|Advance Wars}}'' and ''[[Advance Wars 2: Black Hole Rising]]''. The level of strategy and involvement in the actual battling increases tenfold in this stage in comparison to [[Spann Island]] and [[Moji Island]], the two previous stages in the War Room. Not only is the distance between the two headquarters further than in the two previous stages, but the zigzag-like appearance of this stage will prove to make the skirmish all the more interesting, not to mention inevitable and extensive in terms of time. The prodigal army must force the opposing forces back towards their headquarters in order to secure the win here, a task that is made all the more complicated with the lack of [[Port]]s, [[Airport]]s, and [[Silo]]s. The version of Duo Falls seen in ''Advance Wars 2: Black Hole Rising'' is identical to the one available in ''Advance Wars''.
 
==Gallery==
<gallery widths="200px" heights="200px">
AWDoR Duo Falls Map.png|As seen in [[Days of Ruin]]
</gallery>
 
{{clear}}
{{AW War Room Nav}}
{{AW2 War Room Nav}}
{{AWDS War Room Nav}}
{{Campaign Nav
|prev=yes
|prevmission#=20
|prevmission=Slime Cove
|gamename=Advance Wars: Days of Ruin
|next=yes
|nextmission#=22
|nextmission=Peril Maze
}}


[[Category:War Room Stages of Advance Wars]]
[[Category:Advance Wars: Days of Ruin Campaign]]
[[Category:War Room Stages of Advance Wars 2: Black Hole Rising]]

Latest revision as of 17:26, 21 April 2023

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Duo Falls
AWDS Duo Falls Map.png
As seen in Advance Wars: Dual Strike
Factions
Player Orange Star
Enemy Black Hole
Scenario Details
Game Mode War Room
Terms Rout / HQ Capture
Weather Clear
Fog of War Inactive
Properties
Orange Star logo.png Blue Moon logo.png Green Earth logo.png Yellow Comet logo.png Black Hole logo.png Neutral
Cities 0 0 0 0 0 25
Bases 0 0 0 0 0 7
Ports 0 0 0 0 0 0
Airports 0 0 0 0 0 4
Towers 0 0 0 0 0 0

Duo Falls is the third, War Room-exclusive stage in Advance Wars and Advance Wars 2: Black Hole Rising. The level of strategy and involvement in the actual battling increases tenfold in this stage in comparison to Spann Island and Moji Island, the two previous stages in the War Room. Not only is the distance between the two headquarters further than in the two previous stages, but the zigzag-like appearance of this stage will prove to make the skirmish all the more interesting, not to mention inevitable and extensive in terms of time. The prodigal army must force the opposing forces back towards their headquarters in order to secure the win here, a task that is made all the more complicated with the lack of Ports, Airports, and Silos. The version of Duo Falls seen in Advance Wars 2: Black Hole Rising is identical to the one available in Advance Wars.

Gallery[edit | edit source]

Advance Wars War Room
Advance Wars 2: Black Hole Rising War Room
Advance Wars: Dual Strike War Room
2 Commanding Officers
3 Commanding Officers
4 Commanding Officers
DS
Mission 20: Slime Cove Advance Wars: Days of Ruin Campaign Mission 22: Peril Maze