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Fighter (Advance Wars): Difference between revisions
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{{AWunit | {{AWunit | ||
|name=Fighter | |name=Fighter | ||
|JPchar=戦闘機 | |||
|tabs={{Unit Tabs | |tabs={{Unit Tabs | ||
|Model AWRBC OS=AWRBC_OS_Fighter_Model.png | |Model AWRBC OS=AWRBC_OS_Fighter_Model.png | ||
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{{Damage Chart Link}} | {{Damage Chart Link}} | ||
== Usage == | |||
Fighters have one purpose: to utterly destroy other air units. In this role, they are nigh unparalleled. Fighters will heavily damage or destroy any air units they attack, and they boast the movement to hunt them down as well. With their 9 movement, tied for the highest in the series, Fighters can easily deny a huge area from enemy air units. Notably, Fighters are the only unit capable of attacking hidden Stealth Fighters aside from other Stealth Fighters. Unlike Anti-Airs, Fighters are capable of taking on Battle Copters and Bombers with absolutely no risk. Additionally, their aerial movement allows them to cover terrain that an Anti-Air or Missile unit simply cannot. | |||
The main flaw of Fighters is their utter lack of versatility. They are completely unable to attack any kind of land or naval unit, and as such are rendered mostly useless without any enemy air units to attack. As a plane, Fighters can potentially be used to prevent enemy ground or naval units from passing through, but spending 20000 funds on a flying barricade is ill-advised. Fighters are also much more prone to being low on fuel than most other units, mostly because of their incredible mobility and high daily fuel consumption. | |||
== Trivia == | |||
* The Yellow Comet Fighter is based on a Mitsubishi A6M Zero. | |||
** Despite being based on a propellor aircraft, they still emit jet engine noises during battle. | |||
==Gallery== | ==Gallery== |
Latest revision as of 15:03, 5 August 2024
Fighter 戦闘機 | |
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Basic info | |
Games | Advance Wars, Advance Wars 2, Dual Strike, Days of Ruin |
Production cost | 20,000 |
Movement range | 9 (Plane) |
Fuel | 99 |
Vision | 2AW, AW2, AWDS 5AW4 |
Primary weapon | |
Name | Missiles |
Range | 1 |
Ammo | 9AW, AW2, AWDS 6AW4 |
Effective against | Planes, Copters |
Weak against | None |
Secondary weapon | |
Name | None |
Range | N/A |
Ammo | N/A |
Effective against | N/A |
Weak against | N/A |
Fighter units are direct combat planes. They are only used for attacking other air units. They are found throughout the Advance Wars series. They are known as Interceptors in the European version of Advance Wars: Dual Strike. This plane can attack any aerial unit, even Black Bombs.
Not to be confused with the Fighters of the European version of Advance Wars: Days of Ruin or the Fighter found in Battalion Wars.
Basic statistics[edit | edit source]
Advance Wars, Advance Wars 2, Advance Wars: Dual Strike[edit | edit source]
- Cost: 20000
- Movement: 9, Air
- Fuel: 99
- Vision: 2
- Weapon 1: Missiles
- Range: 1
- Ammo: 9
- Targets: Copters (strong), planes (strong)
- Weapon 2: N/A
Advance Wars: Dark Conflict/Days of Ruin[edit | edit source]
- Cost: 20000
- Movement: 9, Air
- Fuel: 99
- Vision: 5
- Weapon 1: Anti-Air Missiles
- Range: 1
- Ammo: 6
- Targets: Copters (strong), planes (strong)
- Weapon 2: N/A
CO effects[edit | edit source]
COs with bonuses for Fighters[edit | edit source]
- Max
- Attack power and movement boosts.
- Eagle
- Attack power and defence boosts, reduction of fuel consumption.
- Tasha
- Attack power and defence boosts.
- Waylon
- Attack power and defence boosts.
COs with penalties for Fighters[edit | edit source]
- Grit
- Attack power penalty.
- Drake
- Attack power penalty.
- Jess
- Attack power penalty.
Fighter (Advance Wars) against other units[edit source]
Please refer to the following damage charts:
Usage[edit | edit source]
Fighters have one purpose: to utterly destroy other air units. In this role, they are nigh unparalleled. Fighters will heavily damage or destroy any air units they attack, and they boast the movement to hunt them down as well. With their 9 movement, tied for the highest in the series, Fighters can easily deny a huge area from enemy air units. Notably, Fighters are the only unit capable of attacking hidden Stealth Fighters aside from other Stealth Fighters. Unlike Anti-Airs, Fighters are capable of taking on Battle Copters and Bombers with absolutely no risk. Additionally, their aerial movement allows them to cover terrain that an Anti-Air or Missile unit simply cannot.
The main flaw of Fighters is their utter lack of versatility. They are completely unable to attack any kind of land or naval unit, and as such are rendered mostly useless without any enemy air units to attack. As a plane, Fighters can potentially be used to prevent enemy ground or naval units from passing through, but spending 20000 funds on a flying barricade is ill-advised. Fighters are also much more prone to being low on fuel than most other units, mostly because of their incredible mobility and high daily fuel consumption.
Trivia[edit | edit source]
- The Yellow Comet Fighter is based on a Mitsubishi A6M Zero.
- Despite being based on a propellor aircraft, they still emit jet engine noises during battle.
Gallery[edit | edit source]
Advance Wars (classic)[edit | edit source]
-
Orange Star sprite
-
Blue Moon sprite
-
Yellow Comet sprite
-
Green Earth sprite
-
Black Hole sprite
Advance Wars: Days of Ruin[edit | edit source]
-
12th Battalion sprite
-
Lazurian Army sprite
Units of Advance Wars | |
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Infantry | |
Vehicles | |
Aircraft | |
Ships | |
Miscellaneous |