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Aircraft Carrier: Difference between revisions
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{{AWunit | {{AWunit | ||
| | |name=Aircraft Carrier | ||
| | |tabs={{Unit Tabs | ||
|Sprite AW OS=Carrier (Orange Star).png | |||
|Sprite AW BM=Carrier (Blue Moon).png | |||
|Sprite AW GE=Carrier (Green Earth).png | |||
|Sprite AW YC=Carrier (Yellow Comet).png | |||
|Sprite AW BH=Carrier (Black Hole).png | |||
}} | |||
|games=[[Advance Wars: Dual Strike|Dual Strike]], [[Advance Wars: Days of Ruin|Days of Ruin]] | |games=[[Advance Wars: Dual Strike|Dual Strike]], [[Advance Wars: Days of Ruin|Days of Ruin]] | ||
|cost=30,000{{sup|AWDS}}<br>28,000{{sup|AW4}} | |cost=30,000{{sup|AWDS}}<br>28,000{{sup|AW4}} | ||
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|w2weak=N/A | |w2weak=N/A | ||
}} | }} | ||
'''Aircraft Carrier''' units, usually called '''Carrier''', are [[direct combat]] or [[indirect combat]] [[ship]]s depending on the game. Their purpose is carry air units and refuel them, though they can attack air units as well. Outside Dual Strike, they can repair loaded air units. | '''Aircraft Carrier''' units, usually called '''Carrier''', are [[direct combat]] or [[indirect combat]] [[ship]]s depending on the game. Their purpose is carry air units and refuel them, though they can attack air units as well. Outside Dual Strike, they can repair loaded air units. | ||
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__TOC__ | __TOC__ | ||
== Basic statistics == | ==Basic statistics== | ||
===Advance Wars: Dual Strike=== | ===''Advance Wars: Dual Strike''=== | ||
* '''Cost:''' 30000 | * '''Cost:''' 30000 | ||
* '''Movement:''' 5, Ships | * '''Movement:''' 5, Ships | ||
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* '''Weapon 2:''' N/A | * '''Weapon 2:''' N/A | ||
===Advance Wars: Dark Conflict/Days of Ruin=== | ===''Advance Wars: Dark Conflict/Days of Ruin''=== | ||
* '''Cost:''' 28000 | * '''Cost:''' 28000 | ||
* '''Movement:''' 5, Ship | * '''Movement:''' 5, Ship | ||
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* '''Notes:''' Can produce up to 4 Ship Planes. | * '''Notes:''' Can produce up to 4 Ship Planes. | ||
== COs with bonuses for Carriers == | ==CO effects== | ||
; [[Grit]] | ===COs with bonuses for Carriers=== | ||
: Attack power and range. | ;[[Grit]] | ||
:Attack power and range. | |||
;[[Drake]] | |||
:Attack power, defence and movement boosts. | |||
; [[ | ;[[Greyfield]] | ||
: Attack power | :Attack power and defence boosts. Can resuply materials necessary for the production of ship planes. | ||
; [[ | ===COs with penalties for Carriers=== | ||
: | ;[[Max]] | ||
:Range penalty. | |||
;[[Eagle]] | |||
; [[ | :Attack power penalty. | ||
: | |||
; [[ | ;[[Jess]] | ||
: Attack power penalty. | :Attack power penalty. | ||
; [[ | ;[[Sensei]] | ||
: Attack power penalty. | :Attack power penalty. | ||
{{Damage Chart Link}} | |||
==Gallery== | |||
===''Advance Wars: Days of Ruin''=== | |||
<gallery> | |||
AWDoR_12B_Carrier_Sprite.png|12th Battalion sprite | |||
AWDoR_LA_Carrier_Sprite.png|Lazurian Army sprite | |||
</gallery> | |||
{{AW Unit Nav}} | |||
[[Category:Units]] | [[Category:Units]] |
Latest revision as of 13:32, 19 June 2023
Aircraft Carrier | |
---|---|
Basic info | |
Games | Dual Strike, Days of Ruin |
Production cost | 30,000AWDS 28,000AW4 |
Movement range | 5 (Ship) |
Fuel | 99 |
Vision | 4 |
Primary weapon | |
Name | MissilesAWDS NoneAW4 |
Range | 3-8 |
Ammo | 9 |
Effective against | Planes, Copters |
Weak against | N/A |
Secondary weapon | |
Name | NoneAWDS Anti-Air GunAW4 |
Range | 1 |
Ammo | N/A |
Effective against | Planes, Copters |
Weak against | N/A |
Aircraft Carrier units, usually called Carrier, are direct combat or indirect combat ships depending on the game. Their purpose is carry air units and refuel them, though they can attack air units as well. Outside Dual Strike, they can repair loaded air units.
In Game Boy Wars 1/2/Turbo, they can load most but not all air units.
In Game Boy Wars 3, there are two sizes of Aircraft Carriers, both expensive. Both sizes have good AA, a powerful auxiliary machine gun that can be used to devastate coastal Lite Land units, and the ability to hold at least 3 air units. However, they can't load large planes.
In Advance Wars: Days of Ruin they can produce Seaplanes, but can't move on the same day where they do so. However, air units that were loaded at the start of the day can move off as if they weren't loaded, up to and including attacking. This ability requires the Aircraft Carrier to not have moved yet. (Note that this ability was around in Game Boy Wars 3 without the aforementioned restriction, but it was available to every transport.)
They have appeared since Advance Wars: Dual Strike, though they have had a past appearance in the Game Boy Wars series. They are the most expensive units so far, although not so much in Game Boy Wars 1/2/Turbo.
Basic statistics[edit | edit source]
Advance Wars: Dual Strike[edit | edit source]
- Cost: 30000
- Movement: 5, Ships
- Fuel: 99
- Vision: 4
- Weapon 1: Missiles
- Range: 3-8
- Ammo: 9
- Targets: Copters (strong), planes (strong)
- Weapon 2: N/A
Advance Wars: Dark Conflict/Days of Ruin[edit | edit source]
- Cost: 28000
- Movement: 5, Ship
- Fuel: 99
- Vision: 4
- Weapon 1: N/A
- Weapon 2: Anti-Air Gun
- Range: 1
- Ammo: N/A
- Targets: Copters (weak), planes (weak)
- Notes: Can produce up to 4 Ship Planes.
CO effects[edit | edit source]
COs with bonuses for Carriers[edit | edit source]
- Grit
- Attack power and range.
- Drake
- Attack power, defence and movement boosts.
- Greyfield
- Attack power and defence boosts. Can resuply materials necessary for the production of ship planes.
COs with penalties for Carriers[edit | edit source]
- Max
- Range penalty.
- Eagle
- Attack power penalty.
- Jess
- Attack power penalty.
- Sensei
- Attack power penalty.
Aircraft Carrier against other units[edit source]
Please refer to the following damage charts:
Gallery[edit | edit source]
Advance Wars: Days of Ruin[edit | edit source]
-
12th Battalion sprite
-
Lazurian Army sprite
Units of Advance Wars | |
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Infantry | |
Vehicles | |
Aircraft | |
Ships | |
Miscellaneous |