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Orange StarBlue MoonGreen EarthYellow CometBlack Hole
Orange Star in-game model (AW1+2:RBC)
Blue Moon in-game model (AW1+2:RBC)
Green Earth in-game model (AW1+2:RBC)
Gold Comet in-game model (AW1+2:RBC)
Black Hole in-game model (AW1+2:RBC)
Basic info
Games Advance Wars,
Advance Wars 2,
Dual Strike,
Days of Ruin
Production cost 12,000
Movement range 4 (Tire)AW, AW2, AWDS
5 (Tire A)AW4
Fuel 50
Vision 5
Primary weapon
Name Anti-Air Missiles
Range 3-5AW, AW2, AWDS
Ammo 6AW, AW2, AWDS
Effective against Planes, Copters
Weak against None
Secondary weapon
Name None
Range N/A
Ammo N/A
Effective against N/A
Weak against N/A

Missiles units are indirect combat ground vehicles. They are used for attacking air units. They are standard units throughout the Advance Wars series.

Basic statistics[edit | edit source]

Advance Wars, Advance Wars 2, Dual Strike[edit | edit source]

  • Cost: 12000
  • Movement: 4, Tire
  • Fuel: 50
  • Vision: 5
  • Weapon 1: Missiles
  • Ammo: 6
  • Range: 3-5
  • Targets: Copters (strong), planes (strong)
  • Weapon 2: None

Advance Wars: Dark Conflict/Days of Ruin[edit | edit source]

  • Cost: 12000
  • Movement: 5, Tire A
  • Fuel: 50
  • Vision: 5
  • Weapon 1: Anti-Air Missiles
  • Ammo: 5
  • Range: 3-6
  • Targets: Copters (strong), air (strong)
  • Weapon 2: None

CO effects[edit | edit source]

COs with bonuses for Missiles[edit | edit source]

Attack power and range boosts.
Attack power and movement boosts.
Range and movement boosts.
Range boost, along with her other abilities.
Firepower, defence and vision boosts.
Firepower, defence and range boosts.

COs with penalties for Missiles[edit | edit source]

Range loss, attack power loss in Advance Wars 1 and 2.

Missiles against other units[edit | edit source]

Please refer to the following damage charts:

AW1 Damage Chart
AW2 Damage Chart
AWDS Damage Chart
AWDoR Damage Chart

Gallery[edit | edit source]

Advance Wars (classic)[edit | edit source]

Advance Wars: Days of Ruin[edit | edit source]

Units of Advance Wars